Survey Version 2:4.11 2019s0106  Informed consent - please read fully

Research Project Title:
Personalizing gamification strategies to improve young adult life skills training.

Investigators:
Dov Schafer, PhD Candidate, Faculty of Education
604 354 5417, dschafer@sfu.ca

David Kaufman, Professor, Faculty of Education
604-773-7809, dkaufman@sfu.ca

This consent form, a copy of which is made available to you, is part of the process of informed consent. It should give you the basic idea of what the research is about and what your participation will involve. If you would like more detail about something mentioned here, or information not included here, you should feel free to ask the investigator(s). Please take the time to read this carefully and to understand the information.

Purpose:
By making life skills education more game-like, we propose to help young adults improve valuable life skills and feel empowered in their choices.

This project is an important first step in the design of a mobile life coaching game that empowers young adults through playful learning.

Participant Recruitment and Selection
To be recruited for this study, you must be over 18 years of age and have played a video game in the past.

What Will I Be Asked to Do?
You will be asked to complete a survey which we will use to collect your feedback about what types of life skills you find potentially interesting to learn, and what types of video games you enjoy playing.

Details about the Survey
This survey is anonymous but will collect optional demographic information. This will be used to compare your answers to other people and better understand what life skills people are interested in learning.

After the life skills learning section, the survey also includes a 24-item questionnaire that will determine your “gamer type”. This is a test of what you enjoy most about playing games and will allow us to understand what motivates people to play games. This will help us to personalize the life skills learning to match people’s gameplay preferences in order to design a more engaging and interesting game.

Your Participation
Those who complete the survey will be entered in a draw to win one of four $200 cash prizes. If you agree to participate you will be free to withdraw at any time for any reason. Refusal to participate or withdrawal/dropout after agreeing to participate will not have an adverse effect or consequences on participants. However, data collected up to that withdrawal point may still be retained and used by the researchers. If you withdraw prior to completing the study, you will still be entered in the draw.

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